package com.dragon.mmochat.model.skill;

public class MmochatSkillData {
	private int skillLevel = 0; // 技能等级
	private double effectValue = 0; // 效果值
	private int targetNum = 0; // 目标数
	private int keepRound = 0;// 持续回合数
	private int costSprit = 0;// 消耗法力
	private int levelNeedToLearn = 0;// 学习技能的人物等级要求
	private int daoNeedToLearn = 0;// 学习技能的人物道行要求(天)

	public int getSkillLevel() {
		return skillLevel;
	}

	public void setSkillLevel(int skillLevel) {
		this.skillLevel = skillLevel;
	}

	public double getEffectValue() {
		return effectValue;
	}

	public void setEffectValue(double effectValue) {
		this.effectValue = effectValue;
	}

	public int getTargetNum() {
		return targetNum;
	}

	public void setTargetNum(int targetNum) {
		this.targetNum = targetNum;
	}

	public int getKeepRound() {
		return keepRound;
	}

	public void setKeepRound(int keepRound) {
		this.keepRound = keepRound;
	}

	public int getCostSprit() {
		return costSprit;
	}

	public void setCostSprit(int costSprit) {
		this.costSprit = costSprit;
	}

	public int getLevelNeedToLearn() {
		return levelNeedToLearn;
	}

	public void setLevelNeedToLearn(int levelNeedToLearn) {
		this.levelNeedToLearn = levelNeedToLearn;
	}

	public int getDaoNeedToLearn() {
		return daoNeedToLearn;
	}

	public void setDaoNeedToLearn(int daoNeedToLearn) {
		this.daoNeedToLearn = daoNeedToLearn;
	}

}
